Physical Computing
Wearable Experience, Sound Machines and High Tech Gizmos

School of Art
(cross listed in Human Computer Interaction Institute, Entertainment Technology Center and School of Design)
Carnegie Mellon University

The Physical Computing: Wearable Machines and High-Tech Gizmos course is an opportunity for students to learn how to build experimental electronic devices to be worn on the body for augmenting personal and collaborative experiences in the physical world. Projects may include collaborative games, techno-chic fashions and fanciful body monitoring accessories, etc…. The emphasis in this class is the use of electronic technology for creative, critical and social purposes that extend beyond and challenge common interface devices (e.g. mouse, keyboard, monitor, etc…)s The class includes labs to learn how to build circuits, work with sensors and actuators, use serial communication with desktop computers and write software programs for the microcontroller system that is taught in this class.

  Course Syllabus and Materials available upon request
   
  Student Project Examples
Media files on this page require the Adobe Acrobat Reader and the Quicktime Player
  Worn Identity Poster Projects
 
 
Maffee Wan, Ph.D. ,Computational Design, Architecture
Katya Mirochnick, BSA 2006
Computer Science and Art

Ron Conescu, Masters HCII and Technical Staff, School of Computer Science
 
 
 
Shang-Kai (Tony) Kang, Ph.D. Computational Design, Architecture
Modupe Adeleye, Entertainment Technology Center, 2006
Mon-Chu Chen, Ph.D. Human Computer Interaction Institute
 
 
  Charles Brandt, Entertainment Technology Center, 2006 Jacob Pierson, Masters Human Computer Interaction Institute, 2005    
         
 

Physical Computing Projects

   
  "IPOD Visualizer"
Katya Mirochnick, BSA 2006
Computer Science and Art
360 x 240 (104 mb)
180 x 120 (46 mb)
"Masticator"
Takehito Etani, Master of Fine Arts, 2006
360 x 240 (10 mb)

"Squeeze Ball" and "Glow Globe"
Braden Kowitz, MHCI, 2005
360 x 240 (174 mb)
180 x 120 (76 mb)
 
   
  "ComSlippers"
Chun-Yi Chen, Masters in Interaction Design, 2005
360 x 240 (135 mb)
180 x 120 (59 mb)
"Activity Monitor"
Jacob Pierson, Masters Human Computer Interaction Institute, 2005
360 x 240 (59 mb)
180 x 120 (29 mb)
"Light Midi Controller"
Staque Rosenbaum, Entertainment Technology Center, 2005
360 x 240 (193 mb)
180 x 120 (84 mb)
 
   
  "Telecommuting Eggs"
Shang-Kai (Tony) Kang, Ph.D. Computational Design, Architecture
360 x 240 (83 mb)
180 x 120 (50 mb)

"Mimic"
Stephen Shamlian, Electrical and Computer Engineering, 2006

360 x 240 (127 mb)
180 x 120
(56 mb)

"Mousepad Navigator"
Yuchang Hu, Ph.D
Computational Design, Architecture
360 x 240 (150 mb)
180 x 120 (78 mb)

 
   
  "Party Mask"
Shannon O'Brien, MHCI, 2005
360 x 240 (51 mb)
180 x 120 (28 mb)
"Hulk Hand Chugger"
Bowei Gai, Electrical and Computer Engineering, 2006
360 x 240 (169 mb)
180 x 120 (77 mb)
"Wireless Emotion Bracelets"
Mon-Chu Chen, Ph.D. Human Computer Interaction Institute
360 x 240 (139 mb)
180 x 120 (68 mb)
 
       
  "Glove Slide"
Daniel Zinzow, Electrical and Computer Engineering (2006) and MHCI (2007)
360 x 240 (94 mb)
180 x 120 (44 mb)