| Critical
Interaction Design
Human Computer
Interaction Institute, Carnegie Mellon University
Critical Interaction Design focuses on contemporary practices in the
Human Computer Interaction; Interaction Design and Interactive Arts
fields that challenge augment and develop new methods to understand
the relationship between the user and her computerbased tools. Developing
effective interaction designs and computer-based applications involves
negotiation between usability, aesthetics, style, and product identity.
Critical Interaction Design adds to these traditional design processes
theoretical concerns facing the culture(s) of innovation including the
institutions of production and use of new technologies, open source
communities, software as culture and cultural artifacts, the gender
of software development and the networked social nature of computer
interfaces. Critical Interaction Design is a group of theories, methodologies
and practices whose goal it is to create ways to sustain a culturally
and socially rich information society. This class will map current trends
in Critical Interaction Design by reviewing writings and works by HCI
researchers, Interaction Designers, Interactive Artists and critical
theorist who are incorporating these concepts into their research and
practice. Students will develop methods they can use to integrate these
practices and concerns into their own Interaction Design, HCI, Information
Technology and Interactive Art work.
| Course
Syllabus & Materials available
upon request |
| |
| PROJECT
1: OBSERVE
Critical Observations: Photography Essay on an
Essay about Photography by Susan Sontag |
 |
 |
|
 |
|
| Essay
1: Andrea Knight - Master in Human Computer Interaction
Essay 2: Keith Oh - Master in Human Computer Interaction
Essay 3: Pen-Hui (Maffee) Wan - Ph.D. candidate Computation Design,
Architecture
Essay 4: James Sorroco - Junior, School of Design
|
| |
PROJECT
2: THINK
Critical Thoughts: Information Ecologies and Wicked Problems in
Design
Thinking |
 |
 |
|
Essay
1: Pen-Hui (Maffee) Wan - Ph.D. candidate Computation Design, Architecture
"Information Ecologies and Wicked Problems in Design Thinking"
Essay 2: Essay 2: Keith Oh - Master in Human Computer Interaction
"Critical Thoughts on Kiva Han"
|
| |
| PROJECT
3: ACT
Critical Interaction Design: Urban Nomad: Connecting People in
Public Spaces |
|
|
The
EyeWall Project
The Eye-Wall is a form of dynamic information
sculpture that is realized via a network of touchscreen display
panels for sharing and conveyance of information. The Eye-Wall is
designed to network people together, whether or not they know each
other - information that is displayed is based on profile similarities.
Essentially, the Eye-Wall is a way to bring people together by sharing
information specific to a location and/or an event, and allows participants
to arrange meetings, post notes, leave messages, suggestions, etc.
for others.
|
|