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To
construct is to creatively invent ones world by engaging in creative
decision-making and problem solving activities. The act and metaphor of
construction is used to illustrate how a simple artifact a building
block can provide an interactive platform to support discourse
between participants.
Related
Links:
Interactive Technologies for
the Public Sphere: Towards a Theory of Critical Creative Technology
For
updated information about the 2007-2008 prototype go to:
http://www.constructednarratives.com
The Constructed
Narratives Construction Kit is a tangible game interface built on the
802.15.4 wireless protocol designed for supporting players social awareness
of others who are also engaged in the collaborative building activity.
Constructed Narratives is a tangible electronic construction kit of pentomino
shaped blocks (complex shapes assembled from five cubes). A three dimensional
virtual visualization of the physical construction is projected into the
game play area in real time as players build with the physical blocks.
The 3D visualization is not only a mirror of the physical construction
but incorporates a landscape of dynamically changeable words that are
encased inside each transparent block in the visualization. These words
are generated from a search algorithm that identifies specific patterns
in the physical construction.
This
project has been funded by:
National Science Foundation CISE CreativeIT program
(award # 0715304)
Carnegie Mellon University Berkman Faculty Development Fund
The Dean of the School of Computer Science at Carnegie Mellon University
The Rockefeller Foundation, Creativity and Culture Division |