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Workshop
Extended Abstract
Description
Objectives
Intended Audience
Paper Abstracts
Piotr
Adamczyk
Amitava
Biswas, et al.
Kathering Moriwaki
& Jonah Brucker-Cohen
Nick Bryan-Kinns,
et al.
Erik Conrad
Eric Cook
Nina Czegledy
Xianghua Ding
Marcelo Guimaraes,
et al.
Tiffany Holmes
Anthony Hornof
Linda Kaastra &
Brian Fisher
Carmin Karasic
Maria Lantin &
Greg Judelman
Myriel Milicevic
Simon Penny
Dan Perkel, et al.
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WORKSHOP
DESCRIPTION
This two-day workshop will bring together a vibrant community
of individuals interested in the new models for communication and interaction
demonstrated by new media art and their potential contribution to HCI.
The divergent thinking and creative visions supported by new media art
practices offer a platform that emphasizes creative engagement as a locus
for innovative design and evaluation methods for HCI research.
Researchers
and practitioners from several distinct fields of artistic and scientific
inquiry, including art, design, engineering, education and HCI will engage
in discussions about issues of new media art practice and evaluation and
their relationship to HCI research. The focus of the workshop is on identifying
and sharing projects and research methods that bring to light the synergies
between the research-in-practice of the new media art community and research
activities in the HCI community. The workshop goal is to discuss attributes
required for a theoretical framework that positions creative engagement
as a hub for future transdisciplinary research.
We welcome
creative practitioners involved in new media art and cultural production,
HCI researchers concerned with the design of novel interfaces and technologies
in support of creativity and collaboration (with a particular emphasis
on pervasive computing, tangible interfaces, and interaction models of
emotion and context aware computing), theorists and researchers in aesthetics
and social and cultural studies interested in issues of creative engagement.
WORKSHOP
OBJECTIVES
Establish a ground for a thoughtful and vibrant dialogue amongst creative
practitioners, social scientists, and HCI researchers to provide insights
and indications for brainstorming, understanding, and developing:
- theoretical
frameworks for concepts of creative engagement in the new design space
engendered by information technologies, particularly as they relate
to aspects of engagement (embodiment, intersubjectivity, affect, etc.),
means of engagement (place, narrative, etc.), effects of engagement
(creativity, sociability, sense-making, etc.), design approaches (metadesign,
participatory design, user centered design, etc.), and participative
systems (reflective or synergetic communities, artistic and cultural
networks, etc.);
- interface
features, system components and applications that support requirements
of creative engagement;
- new methods
and experiences for evaluating interfaces and interaction systems grounded
in “research-in-practice” aimed to support novel applications
for creative engagement;
- leverages
for artistic and cultural community practices as contributions to HCI
and technical research practices.
INTENDED
AUDIENCE
- Creative
practitioners involved in new media art and cultural production projects;
- Researchers
and practitioners concerned with the design of novel interfaces and
technologies in support of creativity and sociability (on the computer,
in the museum, in the city, in the classroom, etc.);
- Researchers
and practitioners interested in technical research and development applied
to the creative practices, with a particular emphasis on pervasive computing,
tangible interfaces, and interaction models of emotion and context aware
computing;
- Researchers
and practitioners interested in the design and sustainability of participative
systems (e.g. open source, open content, artistic and cultural networks);
- Theorists
and researchers in aesthetics and social and cultural studies interested
in issues of embodied interactionism, sense-making, and engagement.
WORKSHOP
SUBMISSION PROCESS
Workshop
participants will be selected on the basis of a submitted 2 to 4 page
position paper. The position paper must outline the submitters view on
the workshop theme and the reasons for interest in the topic including
the following information:
- A theoretical
account or investigation in the concept of creative engagement or related
topics;
- A description
or account of a method or project related to designing, sustaining or
evaluating creative engagement.
All submissions
must follow the ACM CHI formatting guidelines for workshop abstracts which
is available at: http://www.chi2006.org/ceaf.php
Workshop
Organizer’s Bios
Pamela Jennings
is an Assistant Professor in the Human Computer Interaction Institute
and the School of Art at Carnegie Mellon University (CMU). Prior to teaching
at CMU she was an Instructional and Interaction Designer with the Center
for Technology in Learning at SRI International and the User System Ergonomics
Research group at the IBM Almaden Research Center. She has written, collaboratively
and individually, several policy white papers on the inclusion of research-in-practice
new media arts as a platform for technology research including Creativity
Support Tools for and by New Media Artists in the published documentation
for the National Science Foundation Creativity Support Tools workshop;
the Helsinki Agenda: Strategy Document on International Development of
New Media Culture Policy sponsored by the International Federation of
Arts Councils and Culture Agencies; Interpreting Culture and Communication
Technologies symposium held at the Aspen Institute; and the New Media
Arts | New Funding Models commissioned report for the Rockefeller Foundation.
Jennings has presented her research-in-practice projects at the ACM CHI
workshops in Vienna 2004, ACM Creativity and Cognition 2005, Interact
2003, Inter-Society of Electronic Arts in Finland and the National Association
for Media Arts and Culture (NAMAC) conference 2002. She co-chaired the
first Interactive Arts track for the ACM Multimedia conference in 2004.
Her creative work has been exhibited in the Kiasma Museum for Contemporary
Art in Helsinki, Finland and is included in Lisa Farrington’s anthology
“Creating Their Own Image: The History of African-American Women
Artists.”
Elisa
Giaccardi has a background bringing together humanities, media
and design. She has a BAHons in Modern Humanities, a MA in Media and Communication,
and a PhD in Interactive Arts. She combines academic and professional
activities in interaction design, media arts, and cultural management.
In the past years, she has been a Research Fellow in Communication Sciences
at the University of Turin and Head of New Media at Fondazione Fitzcarraldo
in Turin. She is currently a Research Associate at the Center for LifeLong
Learning & Design (L3D), University of Colorado, Boulder, USA.
Her transdisciplinary
research in the convergence of ICT and the humanities was awarded the
European grant "Ideas for the Future" by Prix Italgas, Fondazione
Eni Enrico Mattei in 2001. She has lectured and published her work in
several occasions, including the recent position papers Metadesign as
an Emergent Design Culture in the International Journal for Art, Science
and Technology “Leonardo” and the co-authored Creativity Support
Tools for and by New Media Artists in the published documentation for
the National Science Foundation “Creativity Support Tools”
workshop. She has been also an art curator and a conference organizer,
including the symposium "Colloquium on Metadesign" (Boulder,
2004) and the international art conference "E-naissance: New Configurations
of Mind, Body, and Space" (Turin, 2001).
She is a
member of the advisory board of the European Academy of Design and a participant
in CONVIVIO, the European Network of Excellence for People-Centered Design
of Interactive Technologies.
Magdalena
Wesolkowska is a Researcher, Lecturer and PhD Candidate at the
Faculty of the Built Environment and Planning (University of Montreal)
where she is member of the Laboratory on Design and Health (Laboratoire
en Design et Santé). As a researcher, she is participating in several
community-based research projects on design and well-being for vulnerable
populations. Her doctoral research with people with cognitive disabilities
is on "Healing Things: objects for therapeutic mediation" and
integrates interactive art practices and ethnographic methodologies in
a perspective of 'habilitative' design and enabling and empowering technologies.
Additionally, she is Part-Time Faculty at Concordia University in the
Department of Design and Computational Arts and affiliated member of the
Topological Media Lab. Also, in 2004-2005, she was a Research Scholar
with the Banff New Media Institute helping to lead an international interdisciplinary
research consortium on new media, interdisciplinary collaboration and
social networks. Furthermore, she is founder of the IEEE-Computer Society
Task Force on Electronic Arts, and finally, as a volunteer, she also designs
specialized art activities programs for people with chronic illnesses
in health care institutions. Her educational background is in anthropology,
psychology/neurobiology, and electronic arts. Magda Wesolkowska is also
a cat herder and an avid octopus tamer.
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