Workshop
Extended Abstract

Description
Objectives
Intended Audience

Paper Abstracts
Piotr Adamczyk

Amitava Biswas, et al.
Kathering Moriwaki & Jonah Brucker-Cohen
Nick Bryan-Kinns, et al.
Erik Conrad
Eric Cook
Nina Czegledy
Xianghua Ding
Marcelo Guimaraes, et al.
Tiffany Holmes
Anthony Hornof
Linda Kaastra & Brian Fisher
Carmin Karasic
Maria Lantin & Greg Judelman
Myriel Milicevic
Simon Penny
Dan Perkel, et al.


WORKSHOP DESCRIPTION
This two-day workshop will bring together a vibrant community of individuals interested in the new models for communication and interaction demonstrated by new media art and their potential contribution to HCI. The divergent thinking and creative visions supported by new media art practices offer a platform that emphasizes creative engagement as a locus for innovative design and evaluation methods for HCI research.

Researchers and practitioners from several distinct fields of artistic and scientific inquiry, including art, design, engineering, education and HCI will engage in discussions about issues of new media art practice and evaluation and their relationship to HCI research. The focus of the workshop is on identifying and sharing projects and research methods that bring to light the synergies between the research-in-practice of the new media art community and research activities in the HCI community. The workshop goal is to discuss attributes required for a theoretical framework that positions creative engagement as a hub for future transdisciplinary research.

We welcome creative practitioners involved in new media art and cultural production, HCI researchers concerned with the design of novel interfaces and technologies in support of creativity and collaboration (with a particular emphasis on pervasive computing, tangible interfaces, and interaction models of emotion and context aware computing), theorists and researchers in aesthetics and social and cultural studies interested in issues of creative engagement.

WORKSHOP OBJECTIVES
Establish a ground for a thoughtful and vibrant dialogue amongst creative practitioners, social scientists, and HCI researchers to provide insights and indications for brainstorming, understanding, and developing:

  • theoretical frameworks for concepts of creative engagement in the new design space engendered by information technologies, particularly as they relate to aspects of engagement (embodiment, intersubjectivity, affect, etc.), means of engagement (place, narrative, etc.), effects of engagement (creativity, sociability, sense-making, etc.), design approaches (metadesign, participatory design, user centered design, etc.), and participative systems (reflective or synergetic communities, artistic and cultural networks, etc.);
  • interface features, system components and applications that support requirements of creative engagement;
  • new methods and experiences for evaluating interfaces and interaction systems grounded in “research-in-practice” aimed to support novel applications for creative engagement;
  • leverages for artistic and cultural community practices as contributions to HCI and technical research practices.

INTENDED AUDIENCE

  • Creative practitioners involved in new media art and cultural production projects;
  • Researchers and practitioners concerned with the design of novel interfaces and technologies in support of creativity and sociability (on the computer, in the museum, in the city, in the classroom, etc.);
  • Researchers and practitioners interested in technical research and development applied to the creative practices, with a particular emphasis on pervasive computing, tangible interfaces, and interaction models of emotion and context aware computing;
  • Researchers and practitioners interested in the design and sustainability of participative systems (e.g. open source, open content, artistic and cultural networks);
  • Theorists and researchers in aesthetics and social and cultural studies interested in issues of embodied interactionism, sense-making, and engagement.
WORKSHOP SUBMISSION PROCESS

Workshop participants will be selected on the basis of a submitted 2 to 4 page position paper. The position paper must outline the submitters view on the workshop theme and the reasons for interest in the topic including the following information:

  • A theoretical account or investigation in the concept of creative engagement or related topics;
  • A description or account of a method or project related to designing, sustaining or evaluating creative engagement.

All submissions must follow the ACM CHI formatting guidelines for workshop abstracts which is available at: http://www.chi2006.org/ceaf.php


Workshop Organizer’s Bios
Pamela Jennings is an Assistant Professor in the Human Computer Interaction Institute and the School of Art at Carnegie Mellon University (CMU). Prior to teaching at CMU she was an Instructional and Interaction Designer with the Center for Technology in Learning at SRI International and the User System Ergonomics Research group at the IBM Almaden Research Center. She has written, collaboratively and individually, several policy white papers on the inclusion of research-in-practice new media arts as a platform for technology research including Creativity Support Tools for and by New Media Artists in the published documentation for the National Science Foundation Creativity Support Tools workshop; the Helsinki Agenda: Strategy Document on International Development of New Media Culture Policy sponsored by the International Federation of Arts Councils and Culture Agencies; Interpreting Culture and Communication Technologies symposium held at the Aspen Institute; and the New Media Arts | New Funding Models commissioned report for the Rockefeller Foundation. Jennings has presented her research-in-practice projects at the ACM CHI workshops in Vienna 2004, ACM Creativity and Cognition 2005, Interact 2003, Inter-Society of Electronic Arts in Finland and the National Association for Media Arts and Culture (NAMAC) conference 2002. She co-chaired the first Interactive Arts track for the ACM Multimedia conference in 2004. Her creative work has been exhibited in the Kiasma Museum for Contemporary Art in Helsinki, Finland and is included in Lisa Farrington’s anthology “Creating Their Own Image: The History of African-American Women Artists.”

Elisa Giaccardi has a background bringing together humanities, media and design. She has a BAHons in Modern Humanities, a MA in Media and Communication, and a PhD in Interactive Arts. She combines academic and professional activities in interaction design, media arts, and cultural management. In the past years, she has been a Research Fellow in Communication Sciences at the University of Turin and Head of New Media at Fondazione Fitzcarraldo in Turin. She is currently a Research Associate at the Center for LifeLong Learning & Design (L3D), University of Colorado, Boulder, USA.

Her transdisciplinary research in the convergence of ICT and the humanities was awarded the European grant "Ideas for the Future" by Prix Italgas, Fondazione Eni Enrico Mattei in 2001. She has lectured and published her work in several occasions, including the recent position papers Metadesign as an Emergent Design Culture in the International Journal for Art, Science and Technology “Leonardo” and the co-authored Creativity Support Tools for and by New Media Artists in the published documentation for the National Science Foundation “Creativity Support Tools” workshop. She has been also an art curator and a conference organizer, including the symposium "Colloquium on Metadesign" (Boulder, 2004) and the international art conference "E-naissance: New Configurations of Mind, Body, and Space" (Turin, 2001).

She is a member of the advisory board of the European Academy of Design and a participant in CONVIVIO, the European Network of Excellence for People-Centered Design of Interactive Technologies.

Magdalena Wesolkowska is a Researcher, Lecturer and PhD Candidate at the Faculty of the Built Environment and Planning (University of Montreal) where she is member of the Laboratory on Design and Health (Laboratoire en Design et Santé). As a researcher, she is participating in several community-based research projects on design and well-being for vulnerable populations. Her doctoral research with people with cognitive disabilities is on "Healing Things: objects for therapeutic mediation" and integrates interactive art practices and ethnographic methodologies in a perspective of 'habilitative' design and enabling and empowering technologies. Additionally, she is Part-Time Faculty at Concordia University in the Department of Design and Computational Arts and affiliated member of the Topological Media Lab. Also, in 2004-2005, she was a Research Scholar with the Banff New Media Institute helping to lead an international interdisciplinary research consortium on new media, interdisciplinary collaboration and social networks. Furthermore, she is founder of the IEEE-Computer Society Task Force on Electronic Arts, and finally, as a volunteer, she also designs specialized art activities programs for people with chronic illnesses in health care institutions. Her educational background is in anthropology, psychology/neurobiology, and electronic arts. Magda Wesolkowska is also a cat herder and an avid octopus tamer.